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Ward's MediaTech
Categories
Active Learning
Assistive Technology
Campus Safety
Career Exploration
Chromebooks
Classroom Audio
Computer Science
Digital Signage
DVLED
Instructional Technology
Interactive Displays
STEM/STEAM
Student Devices
VR/AR
Partners (A-L)
Active Floor
All In Learning
AVID Products
Benq
Boxlight
Centegix
Class VR
Clear Touch
Copernicus
cricut
CTL
Hisense
HoverCam
Immersive Reality
JAR Systems
KinderLab Robotics
Lenovo
LG
Lu
Partners (M-Z)
MakerBot
MatataStudio
Merge EDU
Newline
OneScreen
Peerless
Piper
Rise Vision
Samsung
SMART
Smartbox
TSI Touch
Umety
ViewSonic
Vivi
Worktour
zSpace
MEET WITH US
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Active Learning
Assistive Technology
Campus Safety
Career Exploration
Chromebooks
Classroom Audio
Computer Science
Digital Signage
DVLED
Instructional Technology
Interactive Displays
STEM/STEAM
Student Devices
VR/AR
Folder: Partners (A-L)
Back
Active Floor
All In Learning
AVID Products
Benq
Boxlight
Centegix
Class VR
Clear Touch
Copernicus
cricut
CTL
Hisense
HoverCam
Immersive Reality
JAR Systems
KinderLab Robotics
Lenovo
LG
Lu
Folder: Partners (M-Z)
Back
MakerBot
MatataStudio
Merge EDU
Newline
OneScreen
Peerless
Piper
Rise Vision
Samsung
SMART
Smartbox
TSI Touch
Umety
ViewSonic
Vivi
Worktour
zSpace
MEET WITH US
Partners Immersive Reality
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Immersive Reality

$0.00

Immersive Technology extends or creates a new reality around a user, so whichever way they look they will see content. Content is digital – either computer generated imagery (CGI) or 360 degree video, and can be laid over the real world as augmented reality (AR) or replace the real world as virtual reality (VR). This technology is developing quickly and driven by world leading companies including Sony with its Playstation VR and Microsoft with its HoloLens. The scope for immersive technology is phenomenal. Students and teachers can encounter these experiences together, creating unique opportunities for group participation and social interaction. From education, special needs, wellbeing and professional development, we know that collaborative learning environments improve engagement and inclusivity for every user.

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Immersive Technology extends or creates a new reality around a user, so whichever way they look they will see content. Content is digital – either computer generated imagery (CGI) or 360 degree video, and can be laid over the real world as augmented reality (AR) or replace the real world as virtual reality (VR). This technology is developing quickly and driven by world leading companies including Sony with its Playstation VR and Microsoft with its HoloLens. The scope for immersive technology is phenomenal. Students and teachers can encounter these experiences together, creating unique opportunities for group participation and social interaction. From education, special needs, wellbeing and professional development, we know that collaborative learning environments improve engagement and inclusivity for every user.

Immersive Technology extends or creates a new reality around a user, so whichever way they look they will see content. Content is digital – either computer generated imagery (CGI) or 360 degree video, and can be laid over the real world as augmented reality (AR) or replace the real world as virtual reality (VR). This technology is developing quickly and driven by world leading companies including Sony with its Playstation VR and Microsoft with its HoloLens. The scope for immersive technology is phenomenal. Students and teachers can encounter these experiences together, creating unique opportunities for group participation and social interaction. From education, special needs, wellbeing and professional development, we know that collaborative learning environments improve engagement and inclusivity for every user.

For a consultation with a member of the Ward's MediaTech team to learn more about how this may fit for your needs, fill out the form below.

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Contact Us

2322 West 500 North Suite K


Springville, Utah 84663


888-852-8122

info@wardsmediatech.com

Made with ❤️ in Utah